As a challenge to myself I wanted to custom rig a frog model I had made a few years back. The biggest challenge faced was that a frog should be able to grip with all four feet and I wanted that functionality present in the rig. The back feet need to also function as traditional […]
45 minute sculpt of a quick female head.
None of his potions ever work because he uses trash. Georgie started out as a higher poly project but ended up changing halfway through into a moderately low poly project. Built in Blender and textured in Substance Painter. Original drawing/character by @raspbearyart on twitter: https://twitter.com/raspbearyart/status/895169470842490880
Quick 30 minute head sculpt.
This goblin creature was based off the characters off the upcoming game Goblin Diplomat by Small Fly Games. It was a focus in taking a model from concept sketches to full Unity Mechanim compatible rigged model. Included some minor experiments in cloth sim and rag-doll with the ears. The K9 style legs proved to be a […]
Practicing sculpting while focusing on the study of anatomy.
A head sculpt done in Blender to work on technique.
This was a series in which the goal was to explore how texture can be used in photography. Shot on B&W Kodak Tri-X 400.